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League General Rules
- Any person who takes his/her safety belts off while on the
track are disqualified from that race.
- Profanity is unacceptable. If you use profanity towards anyone, you
will be done for the night and forfeit all points. Remember, this is a
family establishment.
- Any driver intentionally bumping other drivers or
guard rails will result in being disqualified for that race.
- Any driver who gets out of the kart in the pits before
everyone is in and stopped will be done for the night.
-
The karts are mechanical machines and do break down with no warning.
Therefore, we will not be responsible for not having a full fleet of karts that
are equally matched. We will do our very best to keep our karts maintained
and matched the best we can. If a kart breaks during a race, you will lose
your position and not finish the race. (Just like the real thing) You will be
considered to have finished in the last position for that race.
- If you break any of the rules, all your points for the night are
forfeited.
League Race Rules
(more to come....)
The following rules are subject to change depending on the roughness and
skill level of the drivers.
- It is always more fun to race against a larger group of drivers, but
not at the expense of anyone getting hurt or causing damage to the karts or
track.
- If we cannot race with this many karts on the track, we will go back
to the formula with a maximum of 7 karts in the track.
HEAT RACE LINEUP
- The number of heats will be determined by the Track Official depending
on the number of entrants.
- Heat races will have a minimum of 4 drivers and a maximum of 8 drivers.
- Maximum number of heats is 5.
- Maximum number of entrants is 40.
- Driver's will be lined up by their draw number: lowest last, highest first.
(see example below)
|
HEAT
1 |
|
HEAT
2 |
|
HEAT
3 |
|
HEAT
4 |
|
HEAT
5 |
| 1 |
6 |
|
2 |
7 |
|
3 |
8 |
|
4 |
9 |
|
5 |
10 |
| 11 |
16 |
|
12 |
17 |
|
13 |
18 |
|
14 |
19 |
|
15 |
20 |
| 21 |
26 |
|
22 |
27 |
|
23 |
28 |
|
24 |
29 |
|
25 |
30 |
| 31 |
36 |
|
32 |
37 |
|
33 |
38 |
|
34 |
39 |
|
35 |
40 |
MAIN LINEUPS
- Number of racers will determine number of mains.
- Your finishing position in your heat will determine your main placement.
- Variations to the following line-ups will be made at the discretion of
the Track Official. The varying number of entrants in the league races
will sometimes constitute variations to these rules. Regardless of race
line-ups, the point system remains the same.
1st to the A main (max karts 8)
2nd to the B main 3 transfer to A main (max karts 8)
3rd to the C main 3 transfer to B main (max karts 8)
4th to the D main 3 transfer to C main (max karts 8)
5th to the E main 3 transfer to D main (max karts 8)
6th to the F main 3 transfer to E main (max karts 8)
7th to the G main 3 transfer to F main (max karts 8)
Point System
FINAL FINISHING POSITION POINTS
|
Mains |
Heats |
| A
1. 200
2. 180
3. 160
4. 150
5. 140
6. 130
7. 120
8. 110
|
B
transfer
transfer
transfer
9. 100
10. 90
11. 85
12. 80
13. 75
|
C
transfer
transfer
transfer
14. 70
15. 65
16. 60
17. 55
18. 50
|
D
transfer
transfer
transfer
19. 45
20. 40
21. 35
22. 30
23. 25
|
E
transfer
transfer
transfer
24. 25
25. 25
26. 25
27. 25
28. 25
|
F
transfer
transfer
transfer
29. 25
30. 25
31. 25
32. 25
33. 25
|
G
transfer
transfer
transfer
34. 25
35. 25
36. 25
37. 25
38. 25
|
H
transfer
transfer
transfer
39. 25
40. 25
|
1. 30
2. 25
3. 20
4. 15
5. 10
6. 5
all
others
positions
5
points
|
- All main finishers will get at least 25 points.
- All heat race finishers will get at least 5 points.
- Regardless of main line-up variations, your points
are determined by your finishing position for the night. (example: An 8 kart
'A' main and 8 kart 'B' main with 16 total entrants, the person who finishes
8th in the 'B' main will get 75 points plus heat points as the numbers in the
chart above show.)
- If you have any questions, feel free to ask the
Track Official the night of the League Race.
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